Each track for each difficulty level has three medals: bronze, silver, and gold. ![]() These include finishing the song with no blocks left in the grid or collecting all the blocks of a certain color. Players are also awarded bonus points at the end of each track based on the feats they achieved. In the default color setting of the game, blocks that appear in hot colors such as red and yellow are worth more points, while cool colors such as blue and magenta are worth less. The more blocks one accumulates in a cluster, the more points are scored. The goal of the game is to score points by collecting colored blocks (called 'cars') and forming clusters of 3 or more of the same color. An "Audiosurf Radio" tab is included on the "Song Select" screen that allows the user to play the Audiosurf Overture, as well as a shifting selection of songs by featured independent artists. In addition, Audiosurf includes the soundtrack to The Orange Box as part of the download. The music used in the game is chosen from the user's own library, from almost any DRM-free format, as well as standard redbook CDs. ![]() The player maneuvers it down a colorful multi-lane highway, collecting blocks in a manner similar to Klax. In Audiosurf, the player controls a levitating vehicle similar to those found in Wipeout or F-Zero. Gameplay Audiosurf playing " Through the Fire and Flames", using the Ninja Mono character The sequel, Audiosurf 2, was released to Steam Early Access in 2013 and was taken out of early access in 2015. The Zune HD version was also released as Audiosurf: Tilt. Audiosurf was the first third-party game to use Valve's Steamworks technology. ![]() The full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. The game was released on Februover Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. Audiosurf is a puzzle rhythm game created by Invisible Handlebar, a company founded by Dylan Fitterer.
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